Tales Of Redwall Abbey « Result #1 on Aug 25, 2009, 5:42pm »
It's been forty years...
Forty years since the legendary Redwall Abbey fell to vermin forces. Forty years since those who could escape were forced to hide out from those who had taken their home. Forty years for them to build back up.
Forty years to prepare to take their home back.
Set outside of any Redwall book, Tales of Redwall Abbey is a roleplay site focused on the retaking of Redwall Abbey from the cruel warlord N'tashi. Now that the fight's begun, what will you do? Take arms against the horde? Or fight to keep the prize that was Redwall? The fate of all of Mossflower rests in your paws!
So, you think that when an animated movie or show's over with, the heroes all live happily ever after, right? Or you don't even know what happens to them because the series wasn't renewed for another season! But don't worry, it's not over for our favorite cartoon characters just yet though. At the conclusion of their respective tales, they suddenly find themselves in a new and unfamiliar world that, oddly enough, seems already prepared just for them. This world is called Animasia.
They're not only ones in Animasia though. Other characters from different cartoons and old -- and new -- enemies have been brought here as well. Our heroes must learn to adapt to life and each other here. Unfortunately, the villains are up to their old tricks again, and they may not want to let the good guys rest easily after their onscreen adventures...
What we offer: A fun, friendly environment with helpful and fair staff. A massive variety of characters from both anime and western animation to pick from: whether it's stop-motion, CGI, or traditional animation, or film or television characters, we'll most likely allow it.
Joined: Aug 2008 Gender: Male Posts: 22 Location: Sailing some boat somewhere... Karma: 12
Official Gatehouse Banner & Advertisement « Result #3 on Jun 17, 2009, 7:37pm »
The Gatehouse is dedicated to the advertisement, discussion, and/or improvement of the Redwall novels and/or Redwall role-playing websites, as well as providing a helpful, friendly environment for Redwall fans and role-players.
Here, you can freely advertise your website(s), and if you affiliate with us, and confirm the agreement by joining the Gatehouse and posting an advertisement on our site, we will help you advertise your site with other similar sites.
Other features include:
Discussion concerning every Redwall website we advertise.
Help with website design, including coding help, and graphics suggestions.
Games and contests including graphics contests, Site-of-the-Month and other such awards, inter-site battles (or even full fledged wars).
An entire category dedicated to arts such as drawings, computer-generated images, poetry, short-stories, fan fiction, and even song writing.
Discussion of every Redwall novels, ranging from the first Redwall novel written, Redwall, to upcoming Redwall novels.
RPG's from Redwall, to replays*, to other, non-Redwall-related RPG's.
And for those few, quarrelsome individuals, discussion-boards concerning politics, sports, and even religion are also included.
*A replay is simply a previously-created thread from this, or another site, in which members will role-play in order to reach a different outcome than the first.
Just copy/paste the following:
Code:
The Gatehouse is dedicated to the advertisement, discussion, and/or improvement of the Redwall novels and/or Redwall role-playing websites, as well as providing a helpful, friendly environment for Redwall fans and role-players.
Here, you can freely advertise your website(s), and if you affiliate with us, and confirm the agreement by joining the Gatehouse and posting an advertisement on our site, [u]we will help you advertise your site with other similar sites.[/u]
Other features include:
[list] [*] Discussion concerning every Redwall website we advertise.
[*] Help with website design, including coding help, and graphics suggestions.
[*] Games and contests including graphics contests, Site-of-the-Month and other such awards, inter-site battles (or even full fledged wars).
[*] An entire category dedicated to arts such as drawings, computer-generated images, poetry, short-stories, fan fiction, and even song writing.
[*] Discussion of every Redwall novels, ranging from the first Redwall novel written, [i]Redwall[/i], to upcoming Redwall novels.
[*] RPG's from Redwall, to replays*, to other, non-Redwall-related RPG's.
[*] And for those few, quarrelsome individuals, discussion-boards concerning politics, sports, and even religion are also included. [/list]
*A replay is simply a previously-created thread from this, or another site, in which members will role-play in order to reach a different outcome than the first.
Erisdar ~ An Inheritance RPG « Result #4 on Jun 6, 2009, 6:04pm »
In a war that has raged for a hundred years, the nature of the battle for Alagaesia has has changed utterly in a single moment. For the Varden, the enduring hope for victory seemed within reach when a cache of dragon eggs was found, and forces dispatched to claim them. But Galbatorix also learned of the eggs, and his soldiers were able to claim many of the eggs for the Empire, dashing the Varden's hope yet again. Now with new Riders on either side, both factions prepare to wage war, and none shall remain untouched by its violence.
In the coming conflict, what side will you choose? Will you ally yourself with Varden, to further the cause of freedom against oppression? Or place your allegiance with the Empire, on the side of order and peace? Or will you choose to serve no greater cause than that of your own personal gain? And perhaps, will destiny choose to place you on the path of a mighty Dragon Rider? All men make choices, but in the end our choices make us.
Erisdar is a new Inheritance RPG with helpful staff and literate writing. Members of all skill levels are accepted and welcomed, so long as they are willing to learn and improve. A good place to come if you want to sample a lighter, less rule-bound RP. Many cannons are available, and new Dragon Riders are selected periodically. Staff is ready and willing to listen to suggestions on how to improve, so come help us make the site grow!
Joined: Aug 2008 Gender: Male Posts: 22 Location: Sailing some boat somewhere... Karma: 12
Renovating the Gatehouse « Result #5 on Nov 25, 2008, 12:53am »
The Gatehouse is currently undergoing renovations. Instead of being a Redwall role play site, I have altered it to be an inter-website communications, advertisement, and improvement center. If the previous sentence is all gibberish to you: the Gatehouse will be used for the advertisement, communication, and improvement between/for Redwall websites.
I apologize for any inconvenience, not that there would be any, but all RPG's will be kept in a single category, rather than being the main focus of the site.
If you are just visiting, and have not yet joined, don't be pushed away by the lack of members -- the site is relatively "young," and has just begun advertising. And if you choose to register as a member, you can advertise here, and if you choose to affiliate with us, we will offer help in advertising your website.
Joined: Aug 2008 Gender: Male Posts: 22 Location: Sailing some boat somewhere... Karma: 12
Table Codes « Result #6 on Nov 25, 2008, 12:39am »
I'm not really an expert on coding, but I know a few things that are kinda helpful.
Most codes work the same way. <code> starts a code, and stops when it reaches </code>, but the only difference between the two (except for any extra changes in the first one) can be the /. If that sounds confusing, don't worry -- it'll be clear before you're halfway through this pm.
<td></td> adds columns, and <tr></tr> adds rows. These two are used for making tables, like the side tables on the left (Staff, Plot, Season, & High Positions).
<br /> tells the computer to "break," meaning that it acts as the Enter key on your keyboard. You can't skip to another line without this.
Here is one example from this site (before renovations):
When making a table, you naturally start with the code: <table>. But there's more to it than that. The computer needs to know the details, so you need to include some extra information. Firstly, you need to include the alignment of the table's contents: <table align="center".
You then need to include how wide it is: <table align="center" width="100%" (Actually, I'm not sure what the 100% means, but again, I'm no expert.)
Then, you need to include what it's default color should be: <table align="center" width="100%" class="bordercolor" I used "bordercolor" because the sections within the table will have their own colors, and the only place you will see this color is on the border of the table.
Then there's the cellpadding, which (I think) controls the size of the border: <table align="center" width="100%" class="bordercolor" cellpadding="4"
And I think the cellspacing might control the borders within the table: <table align="center" width="100%" class="bordercolor" cellpadding="4" cellspacing="1">
Put it all together, and you finally have the information needed to start making the table. But now for the content.
Now, in the quoted part of the code, the words that I marked as yellow become one row, and column, which contain nothing except the title (like the one on the left that says "High Positions"). The words in orange are the second row and column. This section is larger than the first, because there is more content, clearly. I made some words bold (<strong></strong>), and one word is in italics (<em></em>). The only reason I know the bold and italics codes are because I write articles (for lack of a better word) on a site where I have to use this kind of coding.
The sections inside the table follow the same, basic pattern, but less work is needed. Start and end with the row code (tr), and the column code (td) goes in the middle. The column code only needs to include the alignment, and the class. You need to be familiar with the names of the different colors on the site in order to mess with the class code, but they aren't too difficult to learn. And after the end of the column code, you can include whatever content you want, no coding necessary (unless you want bold, italics, or underlined words). <tr> <td align="center" class="titlebg">News</td> </tr>
</td></tr> will end the section of the table, and you may start another if you want to.
As shown by this next part of the code, the order of the information in the row code (td) doesn't really matter, but it's usually easier to use the same pattern each time so you don't get confused. Again, only the class and alignment information is necessary in the column code. I suggest using a different class than was used for either the previous section, or the border color.
To make the table look like: -------------------------------------------- Season: Winter
Special Events: None
Main Plot:Pending --------------------------------------------- you'll need to be familiar with the text enhancement codes (bold, italics), and the famous break code. There isn't really much to it, though:
Bold: <strong> makes bold everything beyond it, up to </strong>
Italics: <em> writes everything in italics beyond it, up to </em>
Enter/Paragraph: To skip one line down, just use <br />.
This && this -------> This &<br />& this = This & & this
Once finished with the section, just add </td> and </tr>, and maybe make a new section. If you have nothing more to add, just finish off the table with a simple </table> followed by a <br />. The <br /> is important, because it creates a space between anything below it -- two tables sharing the same border just looks bad.
For quick reference, here is a collection of some quick code meanings:
<table> = table <tr> = table row <td> = table column (why it isn't tc is a mystery to me) align = alignment of table/section content class = color width = width in % (of course) cellpadding* = size of outer borderline (in pixels) cellspacing* = size of borders within the cell (also in pixels) <strong> = bold <em> = italics (stands for "emphasis") <br /> = Break/Enter key
*I'm not entirely sure about the meaning of these two codes.
Joined: Aug 2008 Gender: Male Posts: 22 Location: Sailing some boat somewhere... Karma: 12
About Replay « Result #7 on Nov 23, 2008, 1:48am »
I understand that there may be a bit of confusion about this board. Why would anyone want to replay a thread?
Well, if you didn't like the outcome of a thread on this or another site, you may replay it here with a different outcome.
Or if you are simply curious to see how a thread would turn out if you played it differently, you can post it here for the alternate ending.
Also, if you can't decide what decision to make in a role-play thread from this or another site, you may test both/each outcome here, and see which you would prefer.
Joined: Aug 2008 Gender: Male Posts: 22 Location: Sailing some boat somewhere... Karma: 12
The Rules « Result #8 on Aug 4, 2008, 2:09am »
1. No Flaming: The only exception to this is the new Flame Wars board, where all flame wars will be moved to. First offense is a warning, the second another long-winded warning as well as the deletion of the offending post. The third time, the entire thread will be moved to the Flame Wars section, where you will be allowed to continue ranting without bothering everyone else.
No Spam
Specifically: -Repeated posting of material unrelated to a conversation (a thread) -or repeated and excessive posting of irrelavent threads that are very similar in nature, -or posting in an attempt to sell products and services.
Cursing/Cussing: This is only slightly allowed, but I'd prefer there to be as little as possible...like once a year at the most.
Making Actual Real Threats and/or posting Racial Slurs Against Others
Specifically: -Actual and real threats to personal property and life and limb -purposefully using racial slurs to insult or describe someone in a negative way
Specifically: Genitalia and completely exposed breasts cross the line.
I understand that most of you won't have any issues with these rules, such as the last two, but nevertheless these rules have been stated, and will be enforced, leaving no room for loopholes.
Lastly, have fun! If you aren't enjoying your time here, then you probably shouldn't be here. Enough said.